Salutations. RPGTrek continues with the well loved entry, Dragon Warrior III. Each week, I plan to detail my heroes journey through mysterious lands and deadly dungeons for your entertainment. If you play along, feel free to compare your experiences and leave comments about the similarities and contrasts. Please be aware that my journals contain some spoilry spoilers. If that works for you, click on the jump button and step into the shoes of this Utahan polygameist! (You can read all of the Dragon Warrior III journals here from the beginning. Start at the bottom.)
Journey of a Utahan Polygameist
Dragon Warrior III – Part 7
With our new sword, we approached the volcano where others purported our father died. We carved a path through it, and the lava poured into a nearby river, making a new way for us to travel. Eventually, we came upon a cavernous passage leading to a shrine on the other side. After a trek through a treacherous labyrinth, we entered a holy site giving us our final orb. We brought it back to another temple where we placed our six orbs around an egg. Using their power as some magical version of a microwave, we warmed up the egg and it hatched into a flying phoenix. We hopped on its back (it’s a really BIG bird to handle Winston after he ate all of our field rations), and we flew to the final castle.
Monsters roamed freely and traps awaited us quietly in this impressive castle. How the two interacted all these years, waiting for us, I will never know. We took note of the atypical layout of the grounds, which contrasted sharply with other dungeons and castles we explored earlier. Doing our best to conserve our energies, we made it to the demon in charge. His name started with a B. He really did not live long enough for us to bother looking at the rest of his name. With that, we headed back to the first town, our adventure over… or so we thought. During our coronation ceremony, the skies clouded up. Lightning cracked down and fried the soldiers surrounding us. Mental note: When dark skies quickly form overhead, you do NOT want to stand around wearing full plate armor while holding a metallic trumpet to your wet lips. Your life expectancy drops dramatically if you insist to persist in such activity.
A voice boomed as a different demon spoke with a disembodied voice, warning us of his plan to cover all in darkness. Why must bad guys always monologue their plans well in advance? Do they not know that the element of surprise swings in their favor if they just keep their piehole shut? Speaking of holes, my party knew exactly what to do. Earlier, we discovered a mysterious pit leading deep into the earth. We headed there, and dived right in, following the adventurers’ mantra, “Dive First, Ask Questions Later.”
After we landed on solid ground (without breaking our bones, remarkably), we found a boy nearby who offered us his father’s ship. Nifty! Some people will just give away very luxury items to the first group of heroes they see. Using it to sail around, we realized that we landed not in some under-ground cavern, but on another world entirely. Later, when I found a map, I recognized the land as the world from the first Dragon Warrior game. Amazing! Now under a cover of perpetual darkness, and many years before Dragon Warrior I, I felt excited as I got to revisit many old towns and landmarks over again. In fact, I found a number of the magic items in the same location as before.
Exploring the entire land and attempting to figure what we needed to do next proved daunting, however. Clearly, only an adventurer with the patience of Gandhi himself would work their way through these challenges without succumbing to the temptation to throw the controller or cast the forbidden, magic spell FAQ. I chose the latter on more than one occasion to eventually work my way to the true master pulling the strings….another demonic boss who’s name we quickly forgot.
This guy had not one, but 3 sub-bosses guarding his throne. We had to beat them all, without resting, in a style not unlike MegaMan’s boss rush modes found at the end of most of the games in that series. Using a wizard ring to replenish our magical reserves, we took on the final head honcho, learning, quickly, the importance of earning quite a few levels ahead of time. Eventually, he fell before our heroic might. In his death, this new world found light once again, bringing hope to the people. However, we found ourselves now trapped in this strange, new world. We eventually had to acknowledge the fact that we would never return to our homeland. We all settled down, began new lives and families, and helped guide the people into the future.
And I love the final screen…. Awesome (See Left). More pics below.
Next: Dragon Warrior IV