Salutations. RPGTrek continues with the well loved entry, Dragon Warrior IV. Each week, I plan to detail my heroes journey through mysterious lands and deadly dungeons for your entertainment. If you play along, feel free to compare your experiences and leave comments about the similarities and contrasts. Please be aware that my journals contain some spoilry spoilers. If that works for you, click on the jump button and step into the shoes of this Utahan polygameist!
Journey of a Utahan Polygameist
Dragon Warrior IV: Chapters of the Chosen – Part 2
After finding the wayward merchant and obtaining the use of a caravan, we headed on our brand new ship and sailed south. There, in an inn, we found an old wizard who worried for his sick friend. The royal princess, Alena, ran out to find herbs which could heal his failing condition. We agreed to help him find both, and he joined us. We eventually found our way to another town where, lo and behold, they grew plenty of the very herb we needed. Unfortunately, they had a rough season or something and needed a seed found only in a dangerous cave full of lots of monsters. Honestly, they could not have chosen a more inconvenient place to hide a seed. Anyway, we headed into the cave and found our quarry. We gave the seed back to the people who grew the crops (boy, they DO work fast) and, with a plant in hand, headed back to the sick cleric. He recovered after applying the herb. Recognizing me as the hero of legend both he and the princess joined our party.
Following another lead, we headed to the western continent, where the dancing sisters originally fought for revenge. We found Rygnar there, battling several soldiers near the room where the evil Marquis de Léon resided. Ironically enough, he turned into a lion with massive claws when we confronted him. Well, using our new found friends, our hero, Phil, led the charge and kicked the kitty cat’s tail. Rygnar, happy to have found the prophesied hero, joined our marry band.
It became clear that in order to fulfill those very prophecies, we would need to collect the various parts of the Zenithian gear. This legendary armor and weapon would allow us to ascend Zenithia itself and allow Phil to take his rightful place as hero of all time… or, something similar to that.
First, we headed to the town of Femiscyra. With nearly all of the population consisted (aptly enough) of women. The people carried only pride for their heritage and feminism. In fact, I considered sharing with them the logical fact that, without men, their kingdom would suffer a dramatic reduction in population in a matter of decades, but could not bring myself to rain on their parade. Regardless, while we visited, a rogue broke in and stole a cleric’s rosary. The woman of faith pointed the finger of accusation at us! The queen threw one of our own in jail until we could prove our innocence. We eventually tracked the thief individual to a cave…. which I noted was quickly becoming a running thread in these games. Why, oh why, do these crafty masters of the five finger discount insist on making their home of operations in craggy mazes filled with all manners of vile monsters? After we cornered and captured the individual, the Queen freed our friend and awarded us the Zenithian shield.
To get the helm, we head to Stancia…which brings me to the first of three times I resorted to a FAQ. Surrounded by a maze of water, land and coral reefs, this city seems impenetrable by land or sea. However, a way exists on the southeastern corner whereby the party may approach the city. I secretly cursed my failing eyesight and pressed forward. Similar to Venice, Stancia has water everywhere in the streets. So, we used a raft to get around. Inside the castle, The King declared a contest of humor. Whomever could tell the funniest joke would earn a prize. We recalled the antics of a stand-up comic in Monbaraba, who replaced our dynamic duo of dancing sisters as the nightly show there. We teleported there and after a quick discussion, Tom Foolery became the life and soul of the party. Seriously, that’s what the game declared as he joined!
Once we returned, Tom showed the king that in order to elicit true laughter from the populace, he must help the hero exterminate the evil and monsters terrifying the land. The king agreed and gave us the Zenithian Helm. With that good deed done, Tom took his leave and returned to his life as Seinfeld’s far off ancestor.
We then stopped by the castle of a king (of a kingdom with very few people) who trades mini medals for powerful weapons. After a few exchanges, we spoke with a knight who mentioned that the cave up north may have clues to the Zenithian gear. We sailed in, and using a raft, and sailed around. Not very big, but filled with tough monsters, we carefully made our way and eventually found the Zenithian Armor. Now, we only lacked the sword to make our collection complete.
Coming Soon: The epic journey continues!