Monster Hunter 4 Ultimate Review
MRPG for the N3DS Entertainment System
Salutations! For #MRPGMarch this year, I ran with Monster Hunter 4 Ultimate for the New Nintendo 3DS system. With everyone (myself included) finishing up with Monster Hunter World, I searched for my next, big challenge. And BOY, did I find it.
MH4U starts you off with a basic character creator, and the same 14 weapon choice you will find in MHW. The weapons feel pretty balanced and while some lack the fluidity I got used to, others feel nearly exactly the same. I really enjoyed how many of the environments encourage you to use multiple levels, walls, jumps from ledges and more to tackle your foes. The combat system completely does the job well here. On my New 3DS, I always had a smooth 30 FPS, and the controls always felt spot on.
The star of any Monster Hunter are the monsters, and MH4U features them in spades. While you can find a few weak entries here, most feel original, and some will utterly surprise. One ice creature, in particular, always shocks players with a particular attack the first time they see it. I really enjoyed listening to my friend’s reactions there. As you would expect, these creatures fight viciously, holding nothing back, and putting you on your toes.
With parts from creatures and other materials you find around the world you create new weapons, armors, potions, consumables and more. While these systems lack some of the quality of life improvements found in the PS4 game, requiring help from Google more times than not, that only slightly diminished the joy of creating a new shiny gunlance from a recently downed Tigrex.
Of course, there are SOME irritations. The tutorials are anemic, contributing to more googling. Thankfully, there are not only great web pages more than up to the task, but awesome YouTube videos on everything from boss strategies to weapon combos. Environments you hunt in are broken down into smaller, arena size rooms. Whenever you hit an exit, even on accident, it can rip you out of the action, taking away some of the thrill of the fight. Conversely, it DOES make a strategic retreat tactic when the aforementioned Tigrex closes in for the final swipe. Finally, controls feel a bit unorthodox, and take a bit of time to get used to. However, friends who played MHW informed me that they got on board with this older scheme within an hour or so.
MH4U takes most of what you love about MHW, and cranks it up to 12. With more monsters, more quests, deeper combining system, and more, there’s a lot to like here. Obviously, graphics cannot compare, and monster lack the epic interactions you find in the more modern iteration. With that said, So much of what makes MHW fun came right from this game. Having all of that in the palm of your hand just blows the mind. I cannot recommend this game enough. I have yet to finish the game, even with 80 hours in. With that said, my current score is COMPLETE IT!!!
April is #ARPGApril – American RPGs! And for that I choose….
I know… how does Jade Empire qualify for ARPGApril? Easy! It’s made by Bioware, a Canadian (North American) company! Game ON!